Imagine lugging cargo across Australia's corpse-strewn wastelands when suddenly, a gaping maw of tar yawns before you – the infamous F3 Crater. This ain't your grandma's sightseeing spot, folks. In Death Stranding 2, connecting every pixel of Australia to the Chiral Network ain't just busywork; it's your golden ticket to wild gadgets like the gravity-defying Coffin Board. And here's the kicker: that shiny trophy for visiting F3? It's dangling like forbidden fruit in a BT-infested hellscape. Miss this, and your completionist soul might just weep into its Monster Energy can. But oh, the bragging rights!

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That Glorious, Annoying Coffin Board: Your Tar-Skimming Savior

Let's cut to the chase: wanna reach F3? You gotta butter up the Mechanic first. After Order 29 wraps up (which, let's be real, feels like hiking uphill with a piano), the Chiral Network coughs up blueprints for the Coffin Board. This bad boy floats like a dream... but only where the network's humming. Outside? It’s a fancy paperweight. Fabricating this miracle ride demands:

Material Quantity Where to Scrounge
Metals 🪙 260 MULE camps 😤
Ceramics 🧱 200 Ruined cities 🌆
Chemicals ⚗️ 30 Prepper stashes 🤫

Heartman's Lab (which you linked earlier, right?) becomes your pit stop. Forget trucks or bikes – this tar lake swallows ’em whole. The board? It whispers across the black goo like a ghost. But pro tip: pack light. One bump and your precious ceramics might kiss the void!

The Trophy Unlock: When BTs Throw a Welcome Party

Skate north toward the crater’s gaping wound, and bam – your Odradek suddenly does the jitterbug ⚠️. That’s your cue: the trophy "The Scars Left by the Giants" pops faster than champagne at a prepper wedding. But hold the celebration! That eerie island in the center? It’s practically winking at you. Big mistake. Wander closer, and the tar spits out BTs like rotten popcorn. Fighting? Ha! Unless you lugged:

  • Grenade launchers from DHV Magellan 💥

  • Anti-BT pistols 😬

  • A prayer to whatever cosmic entity listens 🙏

No kidding, these floaty nightmares materialize faster than bad decisions at 2 AM. Your board won’t save you mid-air – it’s like bringing a parasol to a hurricane.

Why Optional Facilities Aren’t So Optional After All

Sure, you could skip linking random preppers. But then F3’s trophy gatekeeps harder than a MULE with trust issues! Connecting those lonely facilities:

  1. Supercharges your bandwidth 📶

  2. Unlocks OP gear recipes 🔧

  3. Turns BT zones from "OH GOD WHY" to "meh" 😎

And that little island? It’s Kojima’s trap card. Go unprepared, and Sam’s gonna become BT confetti. But sneak in armed? Suddenly you’re the boogeyman in their nightmare. The silence after you win? Chefs kiss 👌.


So, porters – ready to dance with giants and bag that trophy? The Crater’s calling, and that board won’t ride itself. Get building, get floating, and show Australia who’s boss!Drop that controller and conquer the tar NOW.